Fast Fit (the client) is a Colorado Springs meal prep company. With everything made fresh every day, they proudly serve healthy, affordable, ready-to-eat meals to a wide range of local customers.
Growth has been steady, but never exponential. The marketing manager at Fast Fit reached out and explained how they are struggling with capturing new customers online. The client wanted a redesign of their website to increase conversion.
However, the last two assumptions about the user journey are validated through usability testing. Major confusion arose when users tried to go through the online ordering process which caused a lot of friction and an overall unpleasant experience.
When users first open the homepage, they want to get an idea of what Fast Fit offers. They expect to see prices and details. Instead, the page shows "Menu for One Time Order" with no explanation.
When menu items are displayed with a CTA action button (Click Here To Place Order), users expected to be able to click and add meals to their order. Instead, the menu lacks interaction, and once the CTA button is clicked, users are asked to sign up.
As a UX designer, respecting the user journey is the first step of designing with empathy. It was up to me to convince my client to invest in the seemingly more complicated solution in order to really see improvements in conversion rate.
The User Journey Map based on the research analysis demonstrated how users expect to go through the online ordering process. The client realized how the current experience does not match users' expectations and agreed that the online order flow is the main cause of the low conversion rate.
The client and I had a discussion to determine the next steps. Given the time and resource constraints, I split the tasks into two phases.
Both one-time and subscription order types are clearly explained.
Users can add desired meals to their order, and bulk discounts will be added too. Filters are added to reduce scrolling time.
Users can choose deliery or pickup before checkout starts, giving them more opportunity to click and make changes without any consequences.
Review order with a summary and a breakdown before checkout starts.
Users can check out and complete their order without any interruption or committing to an order before they are sure.
The checkout flow now features a dynamic order summary card which reflects discounts.
An option was added to allow returning customers to log in and skip filling out personal information.
The wireframes were created using a desktop/laptop frame because the issues identified during the usability testing occurred in a desktop/laptop setting. Using the same environment allows me to better empathize with the users and fix the problems accordingly.
High-fidelity screens were first created for deskp/laptop. Here are some before and afters.
After the screens and prototypes for the desktop/laptop version were created, I worked on optimizing the mobile version. The client needed a responsive design because their web traffic is predominantly from mobile devices. A prototype for mobile was created and handed over to the client too.
The final deliverables are interactive prototypes for both desktop/laptop and mobile.